Traits
(MON) Common Exoskeleton (Common)
Type the kind of exoskeleton in optional (glass, metal, plastic, plating, fur-covering).
Commercial: Metal
Social: Plastic or Fur Covering
Medical: Glass
Primordial: Plating
(MON) Uncommon Exoskeleton (Uncommon)
Type the kind of exoskeleton in optional (glass, metal, plastic, plating, fur-covering).
Commercial: Plastic or Fur-Covering
Social: Metal
Medical: Metal, Plastic, or Fur-Covering
Primordial: Metal or Fur-Covering
(MON) Vivarium Parts (Rare)
Can be any type of strong glass that does not break easily.
Needs the corresponding rarity of glass exoskeleton that the subtype grants.
(MON) Rare Exoskeleton (Rare)
Type the kind of exoskeleton in optional (glass, metal, plastic, plating, fur-covering).
Commercial: Plating
Social: N/A
Medical: N/A
Primordial: Plastic
(MON) Unusual Material (Unknown)
Grants any kind of material to a moni no matter its subtype.
(MON) Hologram Parts (Mutation)
Special monibuds are designed with holographic simulators that mimic the look and feel of elements. t appears and looks like fire, and can definitely burn someone that isn't careful, but it cannot set things aflame.
(MON) Mutation Exoskeleton (Mutation)
Type the kind of exoskeleton in optional (glass, metal, plastic, plating, fur-covering).
Commercial: Glass
Social: Glass or Plating
Medical: N/A
Primordial: N/A
(MON) Unknown Exoskeleton (Unknown)
Type the kind of exoskeleton in optional (glass, metal, plastic, plating, fur-covering).
Commercial: N/A
Social: N/A
Medical: Plating
Primordial: Glass